package com.gadarts.parashoot.misc;

import com.gadarts.parashoot.GameModel;
import com.gadarts.parashoot.GameObject;
import com.gadarts.parashoot.GameView;
import com.gadarts.parashoot.Sprite;
import com.gadarts.parashoot.utils.C;

public class Explosion extends GameObject {

	public Explosion(GameModel model, GameView view, Sprite sprite,
			int x, int y, int depth) {
		super(model, view, sprite, x, y, 0, 0, depth, false);
		super.setChild(this);
		setAnimation(C.InGame.Misc.Explosion.ANIMATION_SPEED, C.InGame.Misc.Explosion.ANIMATION_TIMER_NAME, true);
	}

}
